Location |
Effect |
Altar of Death |
When you play a card here, destroy it to get +2 Energy next turn. |
Asgard |
At the end of turn 4, whoever is winning here draws 2 cards. |
Atlantis |
If you only have one card here, it has +5 Power. |
Attilan |
On turn 4, shuffle your hand into your deck. Draw 3 cards. |
Avengers Compound |
On turn 5, all cards must be played here. |
Bar Sinister |
When you play a card here, fill this Location with copies of it. |
Bar With No Name |
Whoever has the least Power here wins. |
Baxter Building |
Whoever is winning this location gets +3 Power at the others. |
Bifrost |
After turn 4, move all cards one location to the right. |
Central Park |
Add a Squirrel to each location. |
Cloning Vats |
When you play a card here, add a copy to your hand. |
Collapsed Mine |
Fill this Location with Rocks. Skip a turn to destroy your Rocks. |
Crimson Cosmos |
1, 2, and 3-Cost cards can’t be played here. |
Daily Bugle |
Get a copy of a card in your opponent’s hand. |
Danger Room |
Cards played here have a 25% chance to be destroyed. |
Dark Dimension |
Cards played here are not revealed until the game ends. |
Death’s Domain |
When you play a card here, destroy it. (Previously this effect was seen on Knowhere) |
Deep Space |
On Reveal abilities won’t happen at this Location. |
District X |
Replace both decks with 10 random cards. |
Dream Dimension |
On turn 5, cards cost 1 more. |
Ego |
Ego takes over and plays your cards for you. |
Elysium |
Cards cost 1 less. |
Eternity Range |
After turn 3, add a Rock to the losing player’s side. |
Fisk Tower |
When a card moves here, destroy it. |
Flooded |
Cards can’t be played here. |
Flooding |
This is the last turn cards can be played here. |
Gamma Lab |
After turn 3, transform all cards here into the Hulk. |
Grand Central |
At the end of turn 5, put a card from each player’s hand here. |
Hala |
At the end of turn 4, destroy all cards controlled by the player losing here. |
Hellfire Club |
1-Cost cards can’t be played here. |
Hell’s Kitchen |
Draw a 1-Cost card from your deck. |
Isle of Silence |
Ongoing effects are disabled here. |
Jotunheim |
After each turn, cards here lose 1 Power. |
Klyntar |
After turn 4, merge your cards here into a Symbiote. |
K’un-Lun |
When a card moves here, give it +2 Power. |
Kamar-Taj |
On Reveal effects happen twice at this location. |
Klyntar |
Cards here have -2 Power. |
Knowhere |
On Reveal effects do not happen at this location. |
Kyln |
You can’t play cards here after turn 4. |
Lamentis-1 |
Draw 3 cards. Destroy both decks. |
Lechuguilla |
When you play a card here shuffle 3 rocks into your deck. |
Lemuria |
No cards are revealed this turn. |
Limbo |
There is a turn 7 this game. |
Los Diablos Base |
At the end of turn 3, ruin a random location. |
Luke’s Bar |
When you play a card here, return it to your hand. |
Mindscape |
At the start of turn 6, swap hands. |
Miniaturized Lab |
On turn 3, 4, and 5, no cards can be added here. |
Mirror Dimension |
On turn 4, transform into one of the other locations. |
Mojoworld |
Whoever has more cards here gets +100 Power. |
Monster Island |
Add a 9-Power Monster here for each player. |
Monster Metropolis |
The cards with the highest Power here get +3 Power. |
Morag |
You can’t play your first card here each turn. |
Muir Island |
After each turn, give cards here +1 Power. |
Murderworld |
At the end of turn 3, destroy all cards here. |
Necrosha |
Cards here have -2 Power. |
Negative Zone |
Cards here have -3 Power. |
New York |
On turn 6, you can move cards to this location. |
Nidavellir |
Cards here have +5 Power |
Nova Roma |
Draw a card. |
Olympia |
Draw 2 cards |
Onslaught’s Citadel |
Ongoing effects here are doubled. |
Oscorp Tower |
After turn 3, all cards here swap sides. |
Plunder Castle |
Only Cards that cost 6 can be played here. |
Project Pegasus |
+5 Energy this turn. |
Rickety Bridge |
After each turn, if there is more than one card here, destroy them. |
Ruins |
[no effect] |
Sakaar |
Put a card from each player’s hand here. |
Sanctum Sanctorum |
Cards can’t be played here. |
Savage Land |
Add two Raptors on each side of this location. |
Sewer System |
Cards here have -1 Power. |
Shadowland |
Add a Ninja to each side with -2 Power. |
Shuri’s Lab |
When you play a card here, double it’s Power. |
Sinister London |
When you play a card here, add a copy to another location. |
Sokovia |
Discard a card from each player’s hand. |
Stark Tower |
At the end of turn 5, give all cards here +2 Power. |
Starlight Citadel |
After turn 4, swap the position of each location. |
Strange Academy |
At the end of turn 5 move all cards here to other random locations. |
Subterranea |
Shuffle 5 rocks into each deck. |
The Big House |
4, 5, and 6-Cost cards can’t be played here. |
The Hub |
Add a random card to each player’s hand. |
The Ice Box |
Give a card in each player’s hand +1 Cost. |
The Nexus |
Your Power here is granted to other Locations as well. |
The Peak |
Each card in your hand swaps its Power and Cost. |
The Raft |
Whoever fills this Location first draws a 6-Cost card. It costs 0. |
The Space Throne |
Only one card can be here for each player. |
The Superflow |
If you have no cards here, +1 energy each turn. |
The Triskelion |
Fill each player’s hand with random cards. |
The Vault |
On turn 6, cards can’t be played here. |
Throne Room |
Card(s) here with the highest Power have their Power doubled. |
Tinkerer’s Workshop |
+1 Energy this turn. |
Titan |
6-Cost cards cost 1 less. |
Transia |
Shuffle the locations. |
TVA |
At the end of turn 4, end the game. |
Vibranium Mines |
When you play a card here, shuffle 3 Vibranium into your deck. |
Vormir |
The first card you play here is destroyed. |
Wakanda |
Cards here can’t be destroyed. |
Wakandan Embassy |
Give +2 Power to cards in players’ hands. |
Warrior Falls |
After each turn, cards here FIGHT! Destroy the weakest one(s). |
Washington D.C. |
Cards here with no abilities have +3 Power. |
Weirdworld |
Both players draw from their opponent’s decks. |
Westview |
Turns into a new location on turn 4. |
Worldship |
Destroy the other locations. |
X-Mansion |
At the end of turn 3, add a random card here for each player. |
Xandar |
Cards here have +1 Power. |